
You may find that the only way to keep your sanity is to go into the game options and turn the music off altogether! The music is incredibly repetitive, at first the song is almost a little catchy but quickly becomes extremely irritating. This does detract a little from the cuteness factor, nonetheless the game is extremely colorful and overall is very much in keeping with the expected style and aesthetics of this type of game. The visuals of the game are extremely basic with characters having a somewhat blocky appearance. On quest completion and crop selling you are awarded ample amounts of currency for your efforts, and if you are still in need of more you can play your hand at the stock market or return on investments from the bank.Īll this in-game currency allows for easy town and home restyling. Although this is a great feature it did leave me scratching my head as to the need for the in-game store other than to sell items. Unlike some other games of this kind, items are permanently accessible via catalog purchase, with some items being unlocked with level progression. Initially I thought that the absence of night time in the game was a bad thing, yet after playing into the late hours I reaped the benefits of not having to wait for sleeping characters to wake. There is a distinct lack of a day and night cycle and there are also no in-game weather elements. Even though repetitiveness is an issue there is never a lack of quests to complete and there is something strangely addictive about accomplishing all daily quests and beautifying your home and surroundings. Quests quickly become repetitive and you may find yourself running backwards and forwards completing essentially the same thing for different characters.

If you have an inner completionist the goal of collecting all bugs, fish and shells will really appeal.Įncapsulating all these critters in the island museum is a great challenge. It is great to see how your catch squares up against all other players of the game. One of the nice features is the leaderboard that becomes visible each time you catch a bug or fish. Quests consist mainly of very simple deliveries and the growing and catching specific items. Each bridge repair requires 9 puzzle pieces these can be acquired relatively quickly by questing but can also be bought from the store with enough currency. Some quests provide you with puzzle pieces that are used to repair bridges and unlock new areas of the island leading to some characters which are otherwise stranded. This could have been better implemented with a new quest line or achieved by completing collections of items. This component is a dead giveaway of the game’s mobile origins where VIP would have likely been a paid-for option. At level 15 you become a VIP, at this stage you unlock a new area in your home and receive/unlock a stack of new items. This game started its life as a mobile game and this becomes apparent in the clunky interface and over sized elements that were designed for a smaller screen. Very early on it becomes clear that this game was not originally designed to be played on a console. Although I was still having some issues with minor bugs they were not fundamental to the overall stability of the game. However, I am glad I stuck with it as the game seemed to stabilize somewhat after a short period.

This was very infuriating and made me want to give up on the game altogether. Unfortunately, within my first hour of gameplay I had already run into some bugs that caused me to restart the game more than once. The town’s residents seem to have many issues and start to bombard you with tasks right away, and you can then begin restoring the island to its former glory. Once this is complete it is time to meet your animal neighbors and provide them with assistance in rebuilding the town. You are initially greeted by the town’s mayor who guides you through a very simplistic tutorial. But how does it really compare? At the very start of the game you emerge from the ocean looking like some kind of sea creature on account of being covered in kelp after an apparent storm. Castaway Paradise from Stolen Couch Games has an obvious comparison to the much loved Nintendo exclusive Animal Crossing, with the games own strap-line being “Like Animal Crossing”.
